Ziplines are now curved.EN
If a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: "This game will not be scored. It is now safe to leave." If the abandon occurs after 5 minutes, the hud message will be: "This match can be abandoned without a penalty, but leaving will result in a loss.".EN
Updated the Heavy Melee vfx.EN
Gun audio system updates attempt to balance powerful feel with ear fatigue more skillfully, also added some experiments for early reflection acoustics in weapon reports.EN
Updated regular damage and headshot damage sounds; damage dealt to NPCs is now quieter.EN
Players no longer collide with Bosses to prevent some unintended interactions.EN
Crouch toggle now ends on a failed dash.EN
Added positional tier 1 Guardian death sounds.EN
Added sounds for tier 1 Guardian melee swing, melee slam, and melee hit.EN
Added sounds for tier 1 Guardian activate from idle and deactivate to idle animations.EN
Added positional Walker death sounds.EN
Added sounds for Walker beam attack.EN
Added sounds for Walker stomp attack.EN
Added sounds for Walker rocket barrage attack.EN
Adjusted what counts as a headshot when shooting through non-head hitboxes.EN
Reduce duration of buff effect for gaining Ability Points.EN
Button hints now update when changing keybinds during a match.EN
Made bots better at purchasing and upgrading items.EN
Made bots better at not getting stuck in walls.EN
Adding row indicator if you're on the global leaderboards. Also auto scroll to your position on the global leaderboards.EN
Taskbar icon only flashes once when you're about to respawn.EN
The Walker's area buff now shows up on the hud's active stats section.EN
Adding support for pinging Ability 1-4 to be "almost ready" with supporting vo.EN
Hooking up generic "Item is Ready", "Item is almost Ready", and "Item is on cooldown" vo.EN
Added missing unique death vo sounds for: Fathom, Trapper, Wrecker, Raven, Sinclair, and Wraith.EN
Updated voice lines for having many souls to trigger at 6k, instead of 6.2k.EN
Base attack music now starts immediately when an enemy enters the local player's base (previously only when damage was dealt to an objective).EN
Damage audio does not play loudly if the player's health is not changing.EN
Elevated ability hit confirmation sounds in the mix.EN
Players can no longer shoot or reload their weapon while climbing a rope.EN
Mix updates to deprioritize NPC, currency, and other sounds in base.EN
Protections added to low audio frequencies from building up and clouding the mix.EN
Updated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.EN
So as not to create unintended situations where you give away your position while hiding from combat the "you can't hide from me" vo lines now only play for the speaker.EN
At the beginning of a match certain heroes will now chat with each other as they ride to battle. If a hero does not have a recorded conversation the patron will speak to them as they did previously.EN
Minor vo bug fixes that address things like missing ability lines, wrong names being called out in pings, etc.EN