Game update#2 of 42

November 7, 2024

Steam11-07-2024 Updatepublished 08 Nov 2024, 03:06Steam News ↗
229changes
17heroes
0items
17buffs
19nerfs
Added Trapper to Hero Labs.
Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
Added checkbox in settings to force the game to take focus when the game is unpaused.
You can now hover party members on the dashboard while in queue to view their roster.
Active Reload indicator UI slightly adjusted.
Added "Frenzied" text when you own Frenzy and go below 50% health.
Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
Added hover tooltip descriptions to stats on the left side of the hud.
Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
Fixed Commends for All Heroes not showing up correctly in player profiles.
Updated McGinnis Barrage explosions to show the edge of the aoe better.
Fixed the 'x' button in the shop search not clearing the search box.
Sinners Sacrifice now has a final damage state for clear read on final hit.
Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
Fixed various bugs with Duplicate Hero not working properly in private lobbies.
Fixed Grey Talon getting assist credit while flying Guided Owl.
Fixed Sinner's Sacrifice changing facing direction sometimes.
Fixed a rare bug where shields would never regenerate.
Fixed some cases where troopers could get stuck in the base.
Fixed using melee to secure orbs being a little unresponsive.
New effects for Viscous heavy melee.
Added an ambient looping sound for each bridge powerup.
Fixed some animation issues with Vindicta.
Added new zipline animation for Vindicta.
Looped music will resume playing if interrupted by a transient cue.
Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
Improved animation readability for Mo & Krill heavy melee.
Reduced visual clutter on Seven's tracers with high fire rate.
Reduced visual clutter on Wraith's tracers with high fire rate.
Effects updates for Fortitude.
Added missing lean animation near walls for Mirage.
Sand Blast distance and aoe read improvements.
Fixed issues where health regen effect will begin popping on and off if player is at max health.
New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
New sounds added to Lash’s Ground Strike and Flog abilities.
Renamed "Mouse Wheel" to "Chat Wheel."
Steam Input support:
Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​.
Added a "Replay Controls" action set​.
Allow Steam Deck to see the Key Bindings Screen​.
Improved Glyph Swapping behavior when mixing controller and keyboard inputs​.
Added Controller tab to house Controller specific options.​
Added a Steam Input Configurator launch button.​
Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​.
Fixed crash in spectator mode when querying controller button state​.
Fixed Controller not working until loading a level​.
Official Steam Input configs for SteamDeck and DualSense have been updated​.
Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​
Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
Troopers no longer increase their bounty by 20% at 8 minutes.
Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
Neutral Creeps now give 5% less souls.
Troopers now take 28% more damage from Guardians.
Walkers damage vs players increased by 10%.
Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.
Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
Biased Urn delivery locations moved slightly closer to neutral positions.
Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
Walker armor loss over time now happens at 16m instead of 14m.
Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
Mid Boss Rejuv Trooper Health increased by 30%.
Fixed Troopers resistance against Base Guardians not working properly.
Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
Removed all railings from fire escape stairs.
Pass at making rooftops smoother to navigate.
Removed angled supports from chimney.
Removed collision from small props.
Added stairs on top of Bodega.
Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
Replaced temp antennae with more "menacing" version to designate zap trigger locations.
These changes were included early in the map update that came with the Halloween patch:
New Hotel building art pass.
Changed exit location from the player spawn area to the rest of the base to the angled walls.
Close Quarters
Weapon · tier 1   ●2
No longer grants +85 Bullet Shield Health.
Now grants +5% Bullet Resist.
Restorative Shot
Weapon · tier 1   ●3
No longer grants +7% Bullet Resist.
Now grants +90 Bullet Shield.
Now procs on orb shots for NPC heal value.
Melee Charge
Weapon · tier 2   ▼1●1
No longer grants +1 HP Regen.
Weapon Damage reduced from 12% to 10%.
Long Range
Weapon · tier 2   ▼1●1
Long range Weapon Damage reduced from 40% to 30%.
Now grants +10% Weapon Damage.
Berserker
Weapon · tier 3   ▲1
Bullet Resist increased from 7% to 9%.
Active Reload
Weapon · tier 2   ●1
Now grants +50 Health.
Slowing Bullets
Weapon · tier 2   ▲1
Spirit Power increased from +5 to +6.
Sharpshooter
Weapon · tier 3   ▼1●1
Long range Weapon Damage reduced from 70% to 50%.
Now grants +20% Weapon Damage.
Alchemical Fire
Weapon · tier 3   ●1
Now grants +1 Sprint.
Heroic Aura
Weapon · tier 3   ▲1
Cooldown reduced from 32s to 25s.
Intensifying Magazine
Weapon · tier 2   ▼1
Time to reach Max Damage reduced from 3s to 2.7s.
Toxic Bullets
Weapon · tier 3   ●1
Damage changed from 5% of Current Health to 2.5% of Max Health.
Shadow Weave
Weapon · tier 3   ▲1
Detection range increased from 18m to 22m.
Glass Cannon
Weapon · tier 4   ▼1
Health loss reduced from -15% to -12%.
Frenzy
Weapon · tier 4   ▲1
Low HP bullet resist increased from 45% to 55%.
Lucky Shot
Weapon · tier 4   ●1
Fixed it causing proc effects to roll twice whenever it procced.
Silencer
Weapon · tier 4   ●1
Now grants +12% Spirit Resist.
Vampiric Burst
Vitality · tier 4   ▲1
Cooldown reduced from 34s to 30s.
Extra Health
Vitality · tier 1   ▲1
Weapon Damage increased from 6% to 7%.
Healing Rite
Vitality · tier 1   ▲1
Duration increased from 19s to 20s (total health restored unchanged).
BA
Bullet Armor
not in database
Bullet Resist increased from 25% to 26%.
Return Fire
Vitality · tier 2   ▼1
Duration reduced from 7s to 6s.
Healing Nova
Vitality · tier 3   ●1
Now grants +6% Ability Range.
CB
Combat Barrier
not in database
Fire Rate increased from 6% to 7%.
Debuff Reducer
Vitality · tier 2   ▲1
Health increased from +75 to +125.
Healbane
Vitality · tier 2   ▲1
Healing reduction increased from -40% to -45%.
Reactive Barrier
Vitality · tier 2   ●1
Restores 1 stamina on proc.
SA
Spirit Armor
not in database
Spirit Resist increased from 20% to 22%.
Divine Barrier
Vitality · tier 4   ●2
No longer grants +8% Ability Range.
Now grants +6 Spirit Power.
Restorative Locket
Vitality · tier 2   ●2
No longer grants +5 Spirit Power.
Now grants +25% Melee Resistance.
Metal Skin
Vitality · tier 3   ●1
No longer blocks melee damage.
DR
Debuff Remover
not in database
Debuff Resistance increased from 35% to 40%.
Cooldown reduced from 48s to 45s.
Veil Walker
Vitality · tier 3   ▲2
Ammo increased from 12% to 15%.
Weapon Damage increased from 10% to 15%.
Fortitude
Vitality · tier 3   ▲1
Health increased from 365 to 400.
Lifestrike
Vitality · tier 3   ▲1
Bullet resistance increased from 8% to 10%.
SR
Soul Rebirth
not in database
Removed from the game.
Inhibitor
Vitality · tier 4   ▼1
Slow reduced from 25% to 20%.
Siphon Bullets
Vitality · tier 4   ●1
Now grants +15% Weapon Damage.
Phantom Strike
Vitality · tier 4   ●1
Now grounds any flying targets on impact (similar to how Slowing Hex used to work).
AS
Ammo Scavenger
not in database
Duration increased from 35s to 45s.
Mystic Burst
Spirit · tier 1   ●1
Now triggers on your base damage, rather than how much the target receives.
Slowing Hex
Spirit · tier 2   ▼2●3
Now uses Enduring Spirit as a component.
Now gains +10% Spirit Lifesteal and +75 Bonus Health.
Spirit Power reduced from 5 to 4.
No longer grants +1 Sprint.
Damage reduced from 70 to 40.
WW
Withering Whip
not in database
Bullet Resist reduction reduced from -14% to -11%.
Cooldown reduced from 22s to 18s.
Now deals 50 Spirit Damage.
Decay
Spirit · tier 3   ▲2▼1●2
Now grants +1.5 HP Regen.
Now grants +8% Ability Duration.
Healing reduction increased from -50% to -70%.
Bleed Damage reduced from 3.1% to 1%.
Cooldown reduced from 45s to 33s.
IC
Improved Cooldown
not in database
Cooldown Reduction reduced from 16% to 14%.
Spirit Shield improved from 75 to 100.
Now grants +10% Ammo.
Superior Cooldown
Spirit · tier 3   ●1
Now grants +15% Ammo.
IB
Improved Burst
not in database
Now triggers on your base damage, rather than how much the target receives.
Max HP damage reduced from 9% to 8%.
Magic Carpet
Spirit · tier 4   ●1
Now grants +10% Ability Range.
Abrams
  ▲2▼2●4
Reverted Melee attack speed reduction.
Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
Abilities
Shoulder Charge
Shoulder Charge
Can now again use left/right strafe to slightly change direction.
Now carries momentum at the end of the charge.
Siphon Life
Siphon Life
Spirit scaling increased from 0.3 to 0.36.
Infernal Resilience
Infernal Resilience
Damage Regen reduced from 15% to 14%.
Damage Regen duration increased from 18s to 20s.
T3 reduced from +8% to +7%.
Bebop
  ▲1▼2●5
Hook damage reduced from 40 to 10.
Hook damage now has spirit scaling of 2x.
Abilities
Sticky Bomb
Sticky Bomb
Damage gained per hero impact increased from 1% to 1.5%.
Damage gained per hero kill reduced from 5% to 4%.
T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
Now calculates its damage at detonation time rather than cast time (affects item combinations).
Now has 2x cast range when used on allies.
Hyper Beam
Hyper Beam
Now goes on cooldown for 3 seconds when canceled during precast.
Dynamo
  ▲1▼1●3
Now gains 1% Bullet Resist per Boon (0->14%).
Fixed Quantum Entanglement sometimes not moving you to the destination properly.
Abilities
Singularity
Singularity
Now deals 1.5% Max HP in the base ability.
T3 increased from 3.8% to 4%.
Base DPS reduced from 60 to 45.
Grey Talon
  ▲1▼3●1
Base bullet damage reduced from 27 to 24.
Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
Falloff range rescaled from 22m->58m to 18m->54m.
Abilities
Rain of Arrows
Rain of Arrows
Strafe distance with stamina reduced by 30%.
Charged Shot
Charged Shot
Hitbox size reduced by 20%.
Haze
  ▲1●3
Abilities
Bullet Dance
Bullet Dance
No longer hits 2 targets.
Now grants +30% Fire Rate.
Now allows you to use items during it.
Sleep Dagger
Sleep Dagger
T3 now also causes targets to wake up with -40% Fire Rate.
Infernus
  ▼1●1
Catalyst slow reduced from 40% to 35%.
Abilities
Afterburn
Afterburn
Buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
Ivy
  ▲2
Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.
Lash
  ●3
Fixed interaction between Mirage's tornado and Death Slam.
Abilities
Ground Strike
Ground Strike
Can now be cast while on the zipline.
Now pulls enemies to the ground with you (similar to Stone Form recently).
McGinnis
  ▼2
Mini Turrets DPS reduced from 60 to 40.
Mini Turrets health reduced from 20% max HP to 15%.
Mirage
  ▼4
Bullet size reduced from 6 to 5.
Tornado speed reduced from 20m to 18m.
Tornado Lift Duration reduced from 1.1s to 1s.
Abilities
Fire Scarabs
Fire Scarabs
T2 reduced from -15% Bullet Resist to -10%.
Paradox
  ▲3●4
Bullet velocity increased from 411 to 525.
Abilities
Time Wall
Time Wall
No longer has charges.
No longer deals 10% Max Health Damage.
Cooldown reduced from 37s to 25s.
T2 is now Deals 10% Max Health Damage.
Kinetic Carbine
Kinetic Carbine
Max Damage Amp increased from 85% to 100%.
Paradoxical Swap
Paradoxical Swap
Time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
Pocket
  ▲2
Light melee damage increased from 63 to 75.
Abilities
Barrage
Barrage
Spirit scaling increased from 0.4 to 0.5.
Vindicta
  ▲2▼2●2
Base bullet damage reduced from 15 to 13.
Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
Abilities
Stake
Stake
Duration increased from 1.75s to 2s.
Flight
Flight
T2 reduced from +8s to +6s.
Crow Familiar
Crow Familiar
Tick rate changed from every 0.5s to every 1s.
Assassinate
Assassinate
Starts at 25% power instead of 50% power.
Viscous
  ●4
Fixed some hit detection issues with Goo Ball.
Abilities
The Cube
The Cube
Health regen now scales with spirit at 0.2.
Goo Ball
Goo Ball
Down dash ability moved from T3 to base ability.
Size now increases with range upgrades (doesn't affect collision with world).
Warden
  ▲1●4
Now has +1 Sprint.
Bullet Velocity increased from 213 to 290.
Abilities
Last Stand
Last Stand
Now goes on cooldown if you die or the ability is interrupted while cast.
T3 no longer grants unstoppable during channel.
Now grants +50% Spirit Resist during channel.
Wraith
  ▼2
Abilities
Telekinesis
Telekinesis
Cast time increased from 0.6 to 0.7.
Damage reduced from 200 to 175.
Yamato
  ▲1●5
Abilities
Shadow Transformation
Shadow Transformation
Now affects the grapple time speed.
Duration increased from 4s to 6s.
No longer prevents death.
Now grants +60% Bullet and Spirit Resist.
Now heals for 30% hp (done after the dispel).
Duration now extends by 2s whenever you get a kill in it (for that session).

All updates 42

October 2026
Paint the TownOct 16, 2026 · Paint the TownOctober 14, 20262 heroes · 1 itemFairfax Industries Employee SpotlightOct 13, 2026 · Fairfax Industries Employee SpotlightMake Your Move.Oct 9, 2026 · Make Your Move.Mind the Birds!Oct 6, 2026 · Mind the Birds!October 5, 20262 heroes · 0 itemsListen up, Crumbums! Your King is here.Oct 2, 2026 · Listen up, Crumbums! Your King is here.
September 2026
City Never SleepsSep 29, 2026 · City Never SleepsSeptember 16, 202620 heroes · 22 items
August 2026
August 22, 20261 hero · 2 itemsAugust 12, 202613 heroes · 0 items
July 2026
Matchmaking UpdateJul 30, 2026 · Matchmaking UpdateJuly 28, 202621 heroes · 17 itemsJuly 9, 202613 heroes · 1 itemJuly 1, 20261 hero · 0 items
June 2026
June 30, 202624 heroes · 4 itemsJune 11, 202619 heroes · 2 itemsJune 4, 2026Minor Update - 06-04-2026
May 2026
May 31, 20267 heroes · 0 itemsMay 28, 2026Minor Update - 05-28-2026May 25, 2026Minor Update - 05-25-2026May 22, 2026Major33 heroes · 77 items
April 2026
April 30, 2026Major24 heroes · 38 itemsApril 10, 202604-10-2026 Update
March 2026
March 25, 20264 heroes · 0 itemsMarch 21, 20260 heroes · 3 itemsMarch 6, 2026Major36 heroes · 55 items
January 2026
January 30, 202601-30-2026 Update
December 2025
December 29, 20251 hero · 0 itemsDecember 16, 20250 heroes · 3 items
November 2025
November 21, 202528 heroes · 43 items
October 2025
October 24, 20250 heroes · 1 itemOctober 2, 202510-02-2025 Update
September 2025
September 4, 20252 heroes · 0 items
August 2025
August 18, 2025full text on Steam only
July 2025
July 29, 202507-29-2025 Update
May 2025
Shop Rework UpdateMay 8, 2025 · Shop Rework Update
February 2025
Map Rework UpdateFeb 25, 2025 · Map Rework Update
December 2024
Winter Visual UpdateDec 17, 2024 · Winter Visual UpdateDecember 6, 202422 heroes · 0 items
November 2024
November 7, 202417 heroes · 0 items
October 2024
October 24, 202410-24-2024 Update
Valve

Deadlock and its materials belong to Valve Corporation. Unofficial fan page.