Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
Slightly reduced comeback bounties in general (this is in addition to the above change)
A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
Guardian bounty increased by 10%
Walker bounty increased by 5%
Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
Using parry now pauses reloading
Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
Getting stunned now pauses your reload rather than restarting it
Breakables in the underground tunnels initial spawn time increased from 3m to 5m
Breakables in the underground tunnels respawn rate increased from 3m to 5m
All move slow values reduced by ~20% globally
All ground dash slows reduced by ~10% globally
Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
to toggle the slow drag behavior on and off)
Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Weapon · tier 2 ▼1
Bullet Resist Reduction reduced from -13% to -12%
Weapon · tier 3 ▲1
Bullet Resist Reduction increased from 9% to 10%
Weapon · tier 3 ▲1
Spirit scaling increased from 0.005% to 0.006%
Weapon · tier 3 ▲2●1
Now builds from Sprint Boots
Sprint speed increased from 1.5 to 2
Cooldown reduced from 45s to 37s
Weapon · tier 3 ▼1
Bounty reduced from 180% to 170%
Weapon · tier 3 ▲1
Duration increased from 14s to 20s
Weapon · tier 4 ▼2●1
Buildup is 35% slower
Spirit Power on proc reduced from 40 to 30
Fire Rate reduced from 30% to 25%
Vitality · tier 2 ▼2
Heal per boon reduced from 0.5 to 0.45
Stack range reduced from 35m to 32m
Vitality · tier 2 ▼1
Souls per minute reduced from 18 to 16
Vitality · tier 3 ▼1●3
No longer builds from Sprint Boots
No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
Movement speed bonus is nowremoved when the invisibility is removed
Spirit Power reduced from 10 to 6
Vitality · tier 3 ▲1
Max Health regen increased from 2% to 2.25%
Vitality · tier 3 ▲1●1
Heal on Melee hit increased from 100+1.5 to 120+1.75
Melee hit heal increased from 30% to 35%
Vitality · tier 4 ▲1
Bullet and Spirit Lifesteal increased from 25% to 28%
Vitality · tier 4 ●1
Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Vitality · tier 4 ●1
Now grants +10% Ultimate Ability Cooldown Reduction
Spirit · tier 1 ▼2●1
Damage Penalty increased from -10% to -15%
Stored souls now count towards net worth (affects comeback reward calculations)
Souls per minute reduced from 90 to 80
Spirit · tier 2 ▼1
Cooldown increased from 27s to 29s
Spirit · tier 3 ▼1
Healing on Ability Cast per boon scaling reduced from 2 to 1.7
Spirit · tier 3 ▼1
Current Health Bonus damage reduced from 8% to 7.5%
Spirit · tier 3 ▲1▼1
DPS reduced by 25%
Duration increased by 20%
Spirit · tier 4 ▼2
Base bullet damage scaling reduced from 0.49 to 0.38
Base bullet damage reduced from 25% to 20%
Spirit · tier 4 ▲2
Damage increased from 30% to 35%
Cast range increased from 20m to 25m
▲1▼1
Abilities
Infernal Resilience
T3 increased from +8% to +9%
Seismic Impact
T3 reduced from 6s Unstoppable to 5s
▼7
Stamina cooldown increased from 5 to 5.3
Abilities
Light Eater
Spirit lifesteal reduced from 20% to 18%
T3 decreased from +25 to +22
Dazzling Trick
Cooldown increased from 34s to 38s
Radiant Daggers
T2 reduced from +80 to +70
Shining Wonder
Radius reduced from 16.5m to 15.5m
T3 Max Bounces reduced from +8 to +6
▲1
Health per boon increased from 33 to 35
▲2
Abilities
Fixation
Headshot stack count increased from +2 to +3
T3 weapon scaling increased from 0.0003 to 0.00035
▲3
Health per boon increased from 41 to 43
Lasso duration extention by Bounce Pad increased from +1s to +1.25s
Abilities
Crackshot
T2 now also applies -6% Bullet Resistance for 5s
▼2
Abilities
Stone Form
Radius reduced from 6m to 5.75m
T1 max health heal reduced from 7% to 6%
●1
Abilities
Frozen Shelter
Base ability health regen now scales with spirit power (0.2)
▲2
Abilities
Life Drain
T3 spirit scaling increased from +0.3 to +0.45
Essence Bomb
T3 damage increased from 26% to 30%
▲3▼4●1
Gun falloff range reduced from 18m->54m to 16m->48m
Abilities
Ground Strike
T3 spirit scaling increased from +0.03 to +0.04
T3 damage per meter scaling increased from 110% to 120%
Grapple
T2 Weapon Damage buff duration reduced from 10s to 6s
Flog
Heal reduced from 50% to 40%
Angle increased from 38 to 40
T3 reduced from +40 degrees angle to +25
T3 reduced from +20% heal to +15%
▲3●1
Heavy Melee spirit scaling increased from 0.3 to 0.45
Fixed some collision issues with Rallying Charge
Abilities
Captivating Read
T1 increased from -11s Cooldown to -14s
T3 increased from +1m to +2m
▲1▼1
Abilities
Kinetic Carbine
Min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
Min damage multiplier no longer gets increased by the T3
●2
Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Abilities
Lil Helpers
Now have a target UI when instant cast mode is selected
▲2●1
Alt fire base damage increased by 4%
Alt fire damage per boon increased from +0.2 to +0.24
Abilities
Serrated Knives
While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
▲2●4
Health per boon increased from 28 to 31
Sprint speed increased from 1.5 to 2.5
Dashes and light melee's no longer pause your gun's cycle time
Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Abilities
Boot Kick
Can only target heroes and objectives now
Entangling Bola
Can only target heroes now
●2
Abilities
Ira Domini
Now works with Ricochet, all the shots will bounce
Can now split shot (releases 1 extra bolt on each side, 3 total)
▲2▼4
Alt fire damage growth reduced by 10%
Abilities
Splatter
Detonation cooldown reduced from 0.15 to 0.12
T1 reduced from +2m to +1.5m
The Cube
Cast range reduced from 26m to 20m
Puddle Punch
Cooldown increased from 21s to 24s
Goo Ball
T3 now also increases spirit scaling by 0.2
▼2
Abilities
Slither
T3 barrier duration reduced from 5s to 4s
Petrifying Bola
Cooldown increased from 105s to 115s
▼5
Bullet damage per boon reduced from 0.28 to 0.25
Fire Rate spirit scaling reduced from 0.25 to 0.21
Abilities
Alchemical Flask
Projectile range and speed reduced by 30%
Willpower
T3 spirit scaling reduced from +2.7 to +2.1
T3 debuff resistance reduced from 40% to 30%
▲1▼5●1
Fixed Project Mind getting caught on edges/corners when aiming past it
Abilities
Card Trick
Heart heal reduced from 75 to 60
Heart heal spirit scaling reduced from 0.75 to 0.5
Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
T3 Clubs slow from +20% to +15%
Full Auto
Spirit damage per bullet scaling increased from 0.03 to 0.045
▲2
Abilities
Crimson Slash
T3 now also increases the heal spirit scaling by +0.4