Game update#34 of 42

September 16, 2026

SteamMinor Update - 09-16-2026published 16 Sept 2026, 23:16Steam News ↗
123changes
20heroes
22items
36buffs
47nerfs
Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
Slightly reduced comeback bounties in general (this is in addition to the above change)
A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
Guardian bounty increased by 10%
Walker bounty increased by 5%
Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
Using parry now pauses reloading
Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
Getting stunned now pauses your reload rather than restarting it
Breakables in the underground tunnels initial spawn time increased from 3m to 5m
Breakables in the underground tunnels respawn rate increased from 3m to 5m
All move slow values reduced by ~20% globally
All ground dash slows reduced by ~10% globally
Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
to toggle the slow drag behavior on and off)
Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Weakening Headshot
Weapon · tier 2   ▼1
Bullet Resist Reduction reduced from -13% to -12%
Hollow Point
Weapon · tier 3   ▲1
Bullet Resist Reduction increased from 9% to 10%
Toxic Bullets
Weapon · tier 3   ▲1
Spirit scaling increased from 0.005% to 0.006%
Shadow Weave
Weapon · tier 3   ▲2●1
Now builds from Sprint Boots
Sprint speed increased from 1.5 to 2
Cooldown reduced from 45s to 37s
Cultist Sacrifice
Weapon · tier 3   ▼1
Bounty reduced from 180% to 170%
Ballistic Enchantment
Weapon · tier 3   ▲1
Duration increased from 14s to 20s
Spiritual Overflow
Weapon · tier 4   ▼2●1
Buildup is 35% slower
Spirit Power on proc reduced from 40 to 30
Fire Rate reduced from 30% to 25%
Restorative Locket
Vitality · tier 2   ▼2
Heal per boon reduced from 0.5 to 0.45
Stack range reduced from 35m to 32m
Trophy Collector
Vitality · tier 2   ▼1
Souls per minute reduced from 18 to 16
Veil Walker
Vitality · tier 3   ▼1●3
No longer builds from Sprint Boots
No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
Movement speed bonus is now removed when the invisibility is removed
Spirit Power reduced from 10 to 6
Fortitude
Vitality · tier 3   ▲1
Max Health regen increased from 2% to 2.25%
Lifestrike
Vitality · tier 3   ▲1●1
Heal on Melee hit increased from 100+1.5 to 120+1.75
Melee hit heal increased from 30% to 35%
Leech
Vitality · tier 4   ▲1
Bullet and Spirit Lifesteal increased from 25% to 28%
Plated Armor
Vitality · tier 4   ●1
Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Diviner's Kevlar
Vitality · tier 4   ●1
Now grants +10% Ultimate Ability Cooldown Reduction
Golden Goose Egg
Spirit · tier 1   ▼2●1
Damage Penalty increased from -10% to -15%
Stored souls now count towards net worth (affects comeback reward calculations)
Souls per minute reduced from 90 to 80
Slowing Hex
Spirit · tier 2   ▼1
Cooldown increased from 27s to 29s
Radiant Regeneration
Spirit · tier 3   ▼1
Healing on Ability Cast per boon scaling reduced from 2 to 1.7
Tankbuster
Spirit · tier 3   ▼1
Current Health Bonus damage reduced from 8% to 7.5%
Decay
Spirit · tier 3   ▲1▼1
DPS reduced by 25%
Duration increased by 20%
Mercurial Magnum
Spirit · tier 4   ▼2
Base bullet damage scaling reduced from 0.49 to 0.38
Base bullet damage reduced from 25% to 20%
Focus Lens
Spirit · tier 4   ▲2
Damage increased from 30% to 35%
Cast range increased from 20m to 25m
Abrams
  ▲1▼1
Abilities
Infernal Resilience
Infernal Resilience
T3 increased from +8% to +9%
Seismic Impact
Seismic Impact
T3 reduced from 6s Unstoppable to 5s
Celeste
  ▼7
Stamina cooldown increased from 5 to 5.3
Abilities
Light Eater
Light Eater
Spirit lifesteal reduced from 20% to 18%
T3 decreased from +25 to +22
Dazzling Trick
Dazzling Trick
Cooldown increased from 34s to 38s
Radiant Daggers
Radiant Daggers
T2 reduced from +80 to +70
Shining Wonder
Shining Wonder
Radius reduced from 16.5m to 15.5m
T3 Max Bounces reduced from +8 to +6
Graves
  ▲1
Health per boon increased from 33 to 35
Haze
  ▲2
Abilities
Fixation
Fixation
Headshot stack count increased from +2 to +3
T3 weapon scaling increased from 0.0003 to 0.00035
Holliday
  ▲3
Health per boon increased from 41 to 43
Lasso duration extention by Bounce Pad increased from +1s to +1.25s
Abilities
Crackshot
Crackshot
T2 now also applies -6% Bullet Resistance for 5s
Ivy
  ▼2
Abilities
Stone Form
Stone Form
Radius reduced from 6m to 5.75m
T1 max health heal reduced from 7% to 6%
Kelvin
  ●1
Abilities
Frozen Shelter
Frozen Shelter
Base ability health regen now scales with spirit power (0.2)
Lady Geist
  ▲2
Abilities
Life Drain
Life Drain
T3 spirit scaling increased from +0.3 to +0.45
Essence Bomb
Essence Bomb
T3 damage increased from 26% to 30%
Lash
  ▲3▼4●1
Gun falloff range reduced from 18m->54m to 16m->48m
Abilities
Ground Strike
Ground Strike
T3 spirit scaling increased from +0.03 to +0.04
T3 damage per meter scaling increased from 110% to 120%
Grapple
Grapple
T2 Weapon Damage buff duration reduced from 10s to 6s
Flog
Flog
Heal reduced from 50% to 40%
Angle increased from 38 to 40
T3 reduced from +40 degrees angle to +25
T3 reduced from +20% heal to +15%
Paige
  ▲3●1
Heavy Melee spirit scaling increased from 0.3 to 0.45
Fixed some collision issues with Rallying Charge
Abilities
Captivating Read
Captivating Read
T1 increased from -11s Cooldown to -14s
T3 increased from +1m to +2m
Paradox
  ▲1▼1
Abilities
Kinetic Carbine
Kinetic Carbine
Min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
Min damage multiplier no longer gets increased by the T3
Rem
  ●2
Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Abilities
Lil Helpers
Lil Helpers
Now have a target UI when instant cast mode is selected
Shiv
  ▲2●1
Alt fire base damage increased by 4%
Alt fire damage per boon increased from +0.2 to +0.24
Abilities
Serrated Knives
Serrated Knives
While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Silver
  ▲2●4
Health per boon increased from 28 to 31
Sprint speed increased from 1.5 to 2.5
Dashes and light melee's no longer pause your gun's cycle time
Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Abilities
Boot Kick
Boot Kick
Can only target heroes and objectives now
Entangling Bola
Entangling Bola
Can only target heroes now
Venator
  ●2
Abilities
Ira Domini
Ira Domini
Now works with Ricochet, all the shots will bounce
Can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous
  ▲2▼4
Alt fire damage growth reduced by 10%
Abilities
Splatter
Splatter
Detonation cooldown reduced from 0.15 to 0.12
T1 reduced from +2m to +1.5m
The Cube
The Cube
Cast range reduced from 26m to 20m
Puddle Punch
Puddle Punch
Cooldown increased from 21s to 24s
Goo Ball
Goo Ball
T3 now also increases spirit scaling by 0.2
Vyper
  ▼2
Abilities
Slither
Slither
T3 barrier duration reduced from 5s to 4s
Petrifying Bola
Petrifying Bola
Cooldown increased from 105s to 115s
Warden
  ▼5
Bullet damage per boon reduced from 0.28 to 0.25
Fire Rate spirit scaling reduced from 0.25 to 0.21
Abilities
Alchemical Flask
Alchemical Flask
Projectile range and speed reduced by 30%
Willpower
Willpower
T3 spirit scaling reduced from +2.7 to +2.1
T3 debuff resistance reduced from 40% to 30%
Wraith
  ▲1▼5●1
Fixed Project Mind getting caught on edges/corners when aiming past it
Abilities
Card Trick
Card Trick
Heart heal reduced from 75 to 60
Heart heal spirit scaling reduced from 0.75 to 0.5
Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
T3 Clubs slow from +20% to +15%
Full Auto
Full Auto
Spirit damage per bullet scaling increased from 0.03 to 0.045
Yamato
  ▲2
Abilities
Crimson Slash
Crimson Slash
T3 now also increases the heal spirit scaling by +0.4
Flying Slash
Flying Slash
Light melee scaling increased from 1.0 to 1.2

All updates 42

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May 31, 20267 heroes · 0 itemsMay 28, 2026Minor Update - 05-28-2026May 25, 2026Minor Update - 05-25-2026May 22, 2026Major33 heroes · 77 items
April 2026
April 30, 2026Major24 heroes · 38 itemsApril 10, 202604-10-2026 Update
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March 25, 20264 heroes · 0 itemsMarch 21, 20260 heroes · 3 itemsMarch 6, 2026Major36 heroes · 55 items
January 2026
January 30, 202601-30-2026 Update
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December 29, 20251 hero · 0 itemsDecember 16, 20250 heroes · 3 items
November 2025
November 21, 202528 heroes · 43 items
October 2025
October 24, 20250 heroes · 1 itemOctober 2, 202510-02-2025 Update
September 2025
September 4, 20252 heroes · 0 items
August 2025
August 18, 2025full text on Steam only
July 2025
July 29, 202507-29-2025 Update
May 2025
Shop Rework UpdateMay 8, 2025 · Shop Rework Update
February 2025
Map Rework UpdateFeb 25, 2025 · Map Rework Update
December 2024
Winter Visual UpdateDec 17, 2024 · Winter Visual UpdateDecember 6, 202422 heroes · 0 items
November 2024
November 7, 202417 heroes · 0 items
October 2024
October 24, 202410-24-2024 Update
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