SteamMajorGameplay Update - 04-30-2026published 01 May 2026, 02:45Steam News ↗
162changes
24heroes
39items
40buffs
55nerfs
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Base health per boon reduced by 7
Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Reduced bullet damage growth by 5% for the following heroes: Victor
Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance increased from 15% to 25%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
Fixed Alt Fire scaling for Yamato and Viscous not working recently
Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air reduced from 60% to 40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%
EE
Enhanced Escalating Exposure
not in database
Max Stacks from +8 to +6
Amp per stack from +2 to +1.5
Base shred from +8 to +10 (matching enhanced mystic invul)
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Lifesteal Adjustments:
Weapon · tier 2 ▲1
Fire Rate increased from +22% to +25%
Weapon · tier 2 ▼2●1
Weapon Damage reduced from +45% to +30%
Now upgrades from High-Velocity Rounds (includes it's stats)
Spirit Power reduced from +10 to +7
Weapon · tier 2 ▼3
Max Stacks reduced from 6 to 5
Weapon Damage per stack reduced from 10% to 8%
Cooldown increased from 24s to 27s
Weapon · tier 3 ▲1▼7●1
Moved from T4 to T3
Out of Combat Regen reduced from 10 to 5
Duration reduced from 18s to 10s
Ambush duration reduced from 8s to 5s
Cooldown increased from 32s to 45s
Spot Radius increased from 18m to 20m
Ambush Spirit Power reduced from 35 to 20
Ambush Fire Rate reduced from 32% to 20%
Ambush Melee damage reduced from 25% to 20%
Weapon · tier 3 ▲1
Spirit Power increased from +8 to +10
Weapon · tier 3 ▲2
Cooldown reduced from 25s to 22s
Bullet Resistance aura increased from 15% to 17%
Weapon · tier 3 ▼1●1
Now has an innate 8% Debuff Resistance
Active Debuff Resist reduced from 40% to 35%
Weapon · tier 4 ●4
No longer grants +15% Spirit Lifesteal as base stat
Now provides +15% Ability Duration
Activated buff no longer provides +20% Ability Duration
Activated buff now provides +20% Spirit Lifesteal
Weapon · tier 4 ▲3▼1●5
No longer grants +20% Spirit Resistance when below 50% Health
No longer grants +15% Base Spirit Resistance
No longer grants +0.75m Base Move Speed
Now grants +160 Health
Base Fire Rate increased from 10% to 15%
Low HP Move Speed increased from 2.5 to 4
Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
Low HP Fire Rate increased from +25% to +40%
Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Vitality · tier 2 ▲1▼1
Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
Heal per stack reduced from 20 to 16
Vitality · tier 2 ▲2
Bullet Resistance increased from 8% to 10%
Bullet Damage Returned increased from 60% to 65%
Vitality · tier 2 ▼2●3
No longer restores 1 stamina on trigger
No longer grants +6% Spirit Resist
Now triggers off of Silence (same trigger set as Indomitable)
Cooldown increased from 40s to 55s
Barrier spirit scaling reduced from 2.1 to 1.8
Vitality · tier 2 ▼3●2
Moved from T3 Item to T2
Souls per stack reduced from 25 to 18
Out of Combat regen reduced from 4 to 2
Ability Range reduced from +1% Per Stack to +0.75%
No longer gives +20 Health per stack
Vitality · tier 3 ▼1
Spirit Resistance reduced from 16% to 10%
Vitality · tier 3 ▼1●1
Now upgrades from Sprint Boots (includes it's stats)
Bonus Health Reduced from +175 to +125
Vitality · tier 3 ●1
Now grants +3 Out of Combat Regen
Vitality · tier 3 ●1
Now grants +3 Out of Combat Regen
Vitality · tier 3 ▼2
Cooldown increased from 20s to 23s
Bonus health reduced from +75 to +50
Vitality · tier 3 ▲1
Cast range increased from 32m to 35m
Vitality · tier 4 ▲1●1
No longer grants +300 Bonus Health
Base Health increased from +15% to +25%
Vitality · tier 4 ▲1
Bonus Health increased from 120 to 160 (the sum of the two components)
Vitality · tier 4 ▼1
Weapon Damage reduced from 25% to 10%
Spirit · tier 2 ●2
No longer grants +50 Bonus Health
Now grants +8% Bullet Resistance
Spirit · tier 2 ▲1
Damage Height increased from 3.5m to 5m
Spirit · tier 3 ▲1
Spirit Power Steal increased from 15 to 20
Spirit · tier 4 ▲1
Damage Height increased from 3.5m to 5m
Spirit · tier 4 ●2
No longer grants -4% Cooldown Reduction
Now grants +15% Debuff Resistance
Spirit · tier 4 ▲1
DPS Spirit scaling increased from 0.05 to 0.06
Weapon · tier 2 ▼1
Lifesteal reduced from 18% to 14%
Vitality · tier 2 ▼1
Lifesteal reduced from 16% to 13%
Vitality · tier 2 ▼1
Lifesteal reduced from 16% to 13%
SS
Spirit Shredder Bullets
not in database
Lifesteal reduced from 12% to 10%
Weapon · tier 3 ▼1
Lifesteal reduced from 12% to 10%
Vitality · tier 3 ▼1
Lifesteal reduced from 18% to 14%
Vitality · tier 4 ▼2
Lifesteal reduced from 16% to 13%
Active Lifesteal reduced from 80% to 70%
Vitality · tier 4 ▼1
Lifesteal reduced from 30% to 25%
Vitality · tier 4 ▼2
Lifesteal reduced from 16% to 13%
Lifesteal reduced from 80% to 70%
Spirit · tier 4 ▼2
Lifesteal reduced from 10% to 8%
Imbued Lifesteal reduced from 27% to 22%
Weapon · tier 4 ▼1
Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
▼1
Abilities
Life Drain
Heal reduced from 80% to 75%
●1
Abilities
Siphon Life
Heal reduced from 80/40% to 70/35%
●1
Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
▼1
Abilities
Disengaging Sigil
Base damage reduced from 100 to 85
▲1
Abilities
Rising Ram
T3 now also reduces cooldown by 10s
▲2▼1
Bullet cycle time reduced from 0.65 to 0.58
Abilities
Shining Wonder
Radius increased from 14m to 15.5m
Damage increased from 120 to 135
●1
Fixed a bug that could allow you to bring the Urn through a doorway
▲2
Abilities
Rend
T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent
T3 increased from +10% Amplified Damage to +12%
▼2
Abilities
Kinetic Pulse
Spirit scaling reduced from 1.8 to 1.65
Quantum Entanglement
Cooldown increased from 19s to 20s
▲1●4
Restored being able to slide while using Bullet Dance
Abilities
Bullet Dance
Range increased from 15m to 16m
Now has 30% evasion in the base ability
T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
▲2●1
Fixed Rising Ram interrupting Lasso
Abilities
Spirit Lasso
T1 increased from +68 Damage to +80
T3 increased from -30s Cooldown to -50s
▼1●1
Abilities
Flame Dash
DPS spirit scaling reduced from 1.0 to 0.7
DPS now does half damage to objective
▲1●2
Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
Fixed Mini Turrets being locked on objectives when they were invulnerable
Abilities
Medicinal Specter
Duration increased from 6s to 6.5s
▼1
Abilities
Nox Nostra
DPS reduced by 6%
▼2
Base health regen reduced from 2 to 1.5
Abilities
Fire Scarabs
Duration reduced from 8s to 7s
▲1
Abilities
Burrow
Move speed increased from +4 to +5
▲3●1
Stamina increased from 2 to 3
Dash speed reduced to slow bucket
Abilities
Plot Armor
Cooldown reduced from 30s to 28s
Bookwyrm
Recharge timer reduced from 8s to 7s
▲2●1
Abilities
Kinetic Carbine
Cooldown reduced from 30s to 28s
Now provides +20% Air Dash Distance when charged
Time Wall
T2 weapon damage increased from +30% to +35%
▲2
Abilities
Enchanter's Satchel
Spirit scaling increased from 0.9 to 1.1
Affliction
Cooldown reduced from 150s to 140s
▲1●1
Fixed a bug with Naptime that allowed you to attack while casting it
Abilities
Pillow Toss
Recharge timer reduced from 10s to 9s
▼3
Alt fire knockback reduced by 10%
Abilities
Serrated Knives
Spirit scaling reduced from 0.15 to 0.13
T3 spirit scaling reduced from +0.1 to +0.09
▼1●1
Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Abilities
Slam Fire
Current Health As Damage reduced from 4% to 3%
▼2
Abilities
Gutshot
Damage scaling reduced from 0.8 to 0.7
Wall hit damage scaling reduced from 0.9 to 0.8
▲2
Abilities
Aura of Suffering
T2 increased from +28 Max DPS to +34
Shocking Reanimation
T3 increased from -100s Cooldown to -130s
▲1●1
Fixed various locations where Splatter didn't bounce properly
Abilities
Goo Ball
Lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
▲1▼2●1
Fixed Armor Piercing Rounds doing damage through Petrify
Abilities
Lethal Venom
Cooldown increased from 24s to 28s
T2 increased from -8s Cooldown to -12s
Cast range reduced from 15m to 10m and now scales with boons (0.2)