Steam12-06-2024 Updatepublished 06 Dec 2024, 22:25Steam News ↗
275changes
22heroes
0items
35buffs
35nerfs
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Added a new hero, Raven, to Hero Labs.
Added park theming to purple lane.
Added park backdrop to park side of map.
Updated tree models to new visual style and added player collision to canopies.
For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
Moved the post-game survey to the final score screen.
Added text box field to the post-game survey.
Muting a player now also silences map drawing, pings, and chatwheel messages.
Various rendering performance improvements on map assets.
Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
Added Toggle Crouch as a new keybind.
Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
Fixed shop search not working in the shop when opened from Resources.
Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
Tweaked falloff range and toned down bass frequencies of hotel music.
Added Pocket Barrage cast delay sound.
Updated Pocket Enchanted Satchel cast sound.
Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
Fixed invulnerable-to-debuff sound effect playing at wrong times.
Fixed melee damage audio playing despite no damage dealt.
Fixed rejuv collect sound playing from wrong location in hero sandbox.
Updated parry cast and parry success sounds.
Mirage now has custom animations for most of his core movement.
Fixed being able to wall jump off of the same surface multiple times.
Fixed the Damage Report UI clipping into the shop in Sandbox mode.
Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
Fixed clicking on minimap not taking you to that location as a spectator.
Fade rooftop antenna ambient effects so that they are not visible at a distance.
Visual revisions to Quantum entanglement effect.
Reverted recent updates to Shiv run animations.
Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
Lash's Flog impact sound adjusted for better feedback for attacking player.
Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
Visual updates to Mirage muzzle flash and tracers.
Updated Bullet Flurry tracers to be spirit-based.
Fixed Bebop's bomb damage growth not being reflected in the tooltip.
Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
Fixed some item sounds playing on caster instead of target.
Updated Krill VO - largely remastering pass, but some new content.
Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
Fixed a regression where Kelvin referenced Grey Talon incorrectly.
Updated Divine Barrier cast sound.
Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
Added new Learn to Play tutorial images in collaboration with Toastyghostey.
Steam Input Support:
Added support for new Crouch Toggle button.
Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
Added versioning system to Configs, so that outdated configs are unloaded.
Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
Ability Range stat now has diminishing stacking.
Ability Duration stat now has diminishing stacking.
Fire Rate now has a minimum final value of -50%.
Heroes now have +0.5 Sprint.
Sprint Boots reduced from +2 Sprint to +1.5.
Enduring Speed reduced from +2 Sprint to +1.5.
Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
Urn spawn point now alternates left and right starting with left, rather than being random.
Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
Flying over buildings no longer causes you to get zapped, only standing on the building does.
Patron HP reduced from 10k to 7.5k.
Downed Patron HP reduced from 18k to 13.5k.
Patron HP grows by 250/Min starting 20 min.
Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
Reverted a few changes recently related to soul duplication issues.
R
Reverted
not in database
- Guardians now deal 25% more damage to troopers.
- Guardians now take 25% more damage from troopers/players.
- Range to be considered for souls reduced by 5m.
- Troopers now do 20% more damage to each other.
BM
Basic Magazine
not in database
Weapon Damage reduced from 15% to 12%.
Weapon · tier 1 ▼2
Weapon Damage reduced from 25% to 22%.
Bullet Resist reduced from 5% to 4%.
Weapon · tier 1 ▼1
Cooldown increased from 7.5s to 8.5s.
HM
High-Velocity Mag
not in database
Weapon Damage reduced from 13% to 11%.
HP
Hollow Point Ward
not in database
Threshold increased from 60% to 65%.
Weapon Damage reduced from 22% to 20%.
Weapon · tier 1 ▼1
Weapon Damage vs NPC reduced from 30% to 26%.
Weapon · tier 1 ▼1
Fire Rate reduced from 11% to 10%.
Weapon · tier 1 ▼1
Weapon Damage reduced from 6% to 3%.
Weapon · tier 3 ●1
Now builds into Frenzy.
Weapon · tier 2 ▲1
Ammo increased from 18% to 24%.
Weapon · tier 2 ▼1
Cooldown increased from 19s to 20s.
Weapon · tier 2 ▼1
Bonus Health reduced from +75 to +65.
SH
Spellslinger Headshots
not in database
Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.
Weapon · tier 3 ●1
Now provides +20% Melee Resistance.
Weapon · tier 3 ▲1
Bleed damage increased from 2.5% to 2.75%.
Weapon · tier 3 ▼1
Spirit Power reduced from 11 to 7.
Weapon · tier 3 ▲2●1
Now reduces your Fire Rate by 10% and movespeed by 0.5.
Weapon Damage increased from 20% to 30%.
Far range Weapon Damage increased from +50% to +70%.
Weapon · tier 2 ▲1
Melee Resistance increased from 25% to 30%.
Weapon · tier 3 ●1
Added alternate desaturated variant for friendly versions of this.
Weapon · tier 4 ▲1
Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
Weapon · tier 4 ●1
The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Weapon · tier 3 ▲1
Spot radius increased from 22m to 26m.
Weapon · tier 4 ▼1
Proc Chance reduced from 35% to 34%.
Weapon · tier 4 ▲1
Buildup difficulty increased by 18%.
Weapon · tier 4 ▲1
Cooldown Reduction reduced from 15% to 12%.
Vitality · tier 1 ▼1
Fire Rate reduced from 6% to 5%.
Vitality · tier 1 ▼1
Health bonus reduced from +45 to +30.
Vitality · tier 3 ▲1
Time to heal increased from 2s to 2.75s.
EB
Enchanter's Barrier
not in database
Cooldown reduction reduced from 8% to 6%.
Return Fire no longer has +9 Spirit Power.
Return Fire now has +3 HP Regen.
Return Fire now has +10% Ammo.
Vitality · tier 2 ▲1
Cooldown reduced from 30s to 25s.
Vitality · tier 3 ▼1●1
When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
Cooldown increased from 18s to 22s.
Vitality · tier 3 ●1
No longer gets interrupted on slam down if you get shot.
Vitality · tier 3 ▲1▼1
Duration increased from 3.5s to 4s.
Stamina movement distance reduced by 25%.
Vitality · tier 3 ▼1
Range reduced from 32m to 28m.
DR
Debuff Remover
not in database
Buff duration increased from 4s to 5s.
Heal on active increased from 10% Max HP to 300 HP.
Vitality · tier 4 ●1
Now has 20% Slow Resistance.
Vitality · tier 4 ●2
No longer provides +12% Cooldown Reduction.
Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Vitality · tier 4 ▲1●2
Duration increased from 6s to 8s.
No longer grants +50 Health.
Now grants +70 Spirit Shield.
WW
Withering Whip
not in database
Duration increased from 4.5s to 5s.
Bullet Resist reduced from -11% to -12%.
Spirit · tier 2 ▼1
Cooldown increased from 26s to 28s.
Spirit · tier 2 ▲1
Duration increased from 2s to 2.5s.
Spirit · tier 3 ▲1
Bleed damage increased from 1.4% to 1.5%.
Spirit · tier 3 ▲1
Cooldown for charged abilities reduced from 30% to 25%.
Spirit · tier 4 ●1
Allows you to float around slowly (2 m/s).
SG
Silence Glyph
not in database
Now pierces through all enemies in the path.
Projectile and collision size increased by 40%.
Spirit · tier 2 ▼3
Ability range reduced from +20% to +18%.
Ability duration reduced from +20% to +18.
Spirit Power reduced from +20 to +18.
Spirit · tier 2 ▲1
Duration increased from 2s to 2.5s.
Spirit · tier 3 ▲1
Fire Rate increased from 10% to 15%.
Spirit · tier 3 ▼1●1
Stun duration reduced from 0.9 to 0.75.
Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
Spirit · tier 4 ▼1
Cast delay increased from 0.3s to 0.6s.
Vitality · tier 4 ▲2
Cooldown Reduction reduced from 12% to 10%.
Ability Duration increased from 7% to 10%.
Spirit · tier 4 ▲1
Damage increased from 45% to 50%.
Spirit · tier 4 ▲1
Duration increased from 7s to 8s.
▲1▼1
Bullet Damage decreased from 4.68 to 4.5.
Spirit Siphon spirit scaling increased from 0.5 to 0.65.
▲1●3
Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
Hook now shows a hero icon when you connect with a target.
Hook delay reduced when pulling allies.
Hook T1 now also improves melee damage.
▼1●5
Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
Fixed Magic Carpet + Dynamo heal interaction.
Abilities
Kinetic Pulse
T2 now affects melee damage too.
Singularity
Cooldown increased from 191s to 215s.
Now deals half damage to objectives.
Fixed tooltip referencing knock-up that it doesn't do.
●6
Immobilizing Trap renamed to Spirit Snare.
You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
Abilities
Spirit Snare
Now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
T2 no longer increases slow by 1s.
T2 now increases Curse debuff by 0.5s.
Charged Shot
Can now secure orbs.
▲2▼4●5
Fixed Fixation not working correctly with debuff resist.
Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
Fixed creeps sometimes attacking and waking on sleeping targets.
Abilities
Smoke Bomb
T1 Sprint reduced from +6 to +5.
T3 charge time reduced from 10s to 7s.
Fixation
T3 reduced from 0.15 to 0.12.
Sleep Dagger
Now takes effect immediately, rather than after a brief delay.
Bullet Dance
Cooldown increased from 138s to 150s.
T1 reduced from +7 to +6 Spirit Damage.
T2 increased from -38s to -40s.
Fixed an issue causing the game to freeze for the duration of the ult channel.
▲3●1
Abilities
Flame Dash
Cooldown reduced from 40s to 35s.
T3 changed from -19s CD to -15s.
T3 now also makes the ability charged (15s charge time).
Afterburn
Spirit scaling increased from 0.5 to 0.6.
▼3●6
Melee damage and growth reduced by 15%.
Starting Health reduced from 550 to 525.
Watcher's Covenant fixed to replicate healing even when you are full.
Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
Fixed Phantom Strike not grounding Ivy when using Air Drop.
Abilities
Stone Form
Now shows the Ivy player a visible radius indicator for where your hero will hit.
Air Drop
Damage reduced from 150 to 125.
Now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
▲2▼1●2
Fixed some issues with being unable to shoot over half-height cover.
Abilities
Frost Grenade
Now also reduces Stamina Regeneration during the slow duration.
Frozen Shelter
Now created on key up. While the key is down an outline of the area will be shown.
Cooldown increased from 127s to 130s.
T2 increased from -38s to -40s.
▲1●4
Abilities
Malice
Can now secure orbs.
Soul Exchange
T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
Life Drain
Duration increased from 2s to 2.5s.
T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
▲4▼2●3
Abilities
Ground Strike
T1 improved from -9.5s Cooldown to -10s.
Death Slam
Cooldown increased from 137s to 140s.
Channel time increased from 2s to 2.3s.
Impact radius increased from 5m to 6m.
Cone angle increased from 75 to 85.
Cast range increased from 18m to 20m.
T2 changed from +100 damage to -30s Cooldown.
T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
Fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
▲1▼1●2
Mini Turrets HP gain per boon increased from 20 to 30.
Mini Turrets no longer limit the damage they take to 33% of HP per second.
Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Mini Turrets Fire Rate reduced by 20%.
▲1●4
Abilities
Fire Scarabs
Now applies its drain over 4s instead of frontloaded.
No longer restricts you from hitting the same target (debuff duration refreshes).
Launch window increased from 5s to 8s (can be extended by duration extender).
Traveler
Now allows you to rotate the camera.
T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
●4
Spectral Wall no longer hits you while you are Burrowed.
Abilities
Burrow
Is no longer affected by Shoulder Charge.
Scorn
Now heals you instantly rather than over 1s.
Combo
Health gain tooltip clarified.
▼3
Abilities
Time Wall
Time Stop duration reduced from 0.6s to 0.5s.
Kinetic Carbine
Max Stop duration reduced from 0.5s to 0.4s.
T1 reduced from +0.5s to +0.4s.
▲4▼6●1
Health growth reduced from 31 to 27.
Abilities
Enchanter's Satchel
T1 increased from -4.75s to -5s.
Escape Duration reduced from 2s to 1.5s.
T3 now also increases Escape Duration by +0.5s.
Flying Cloak
Duration increased from 3.2 to 3.4s (slower speed, same overall distance).
Affliction
Now immediately deals 18% of Current HP on application.
DPS reduced from 27 to 12.
DPS Spirit Power scaling reduced from 0.3 to 0.22.
Radius reduced from 14m to 9m.
T3 reduced from +27 DPS to +15 DPS.
T3 now also increases range by +5m and increases initial damage by 5%.
▲1▼1●1
Abilities
Storm Cloud
Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
DPS reduced from 125 to 110.
T3 now also allows you to float around at 2.5m/s speed.
●1
Fixed some targeting issues with Killing Blow.
▲5▼4
Health reduced from 550 to 525.
Abilities
Crow Familiar
Projectile speed increased from 3500 to 4750.
Stake
Cooldown reduced from 42s to 40s.
T2 increased from -19s Cooldown to -20s.
T3 reduced from +0.75s to 0.5s.
T3 now also increases capture radius by +2m.
Assassinate
Time between charges increased from 1.6s to 2s.
Base damage reduced from 130 to 120.
T2 damage reduced from 140 to 130.
▲3▼5●1
Fixed visual parry cooldown bug with Puddle Punch.
Abilities
The Cube
Cooldown reduced from 48s to 42s.
Cast range reduced from 30m to 26m.
Puddle Punch
Radius increased from 4 to 4.5.
Slow reduced from 20% to 15%.
T2 slow reduced from 20% to 15%.
T3 now also causes the Punch to become a heavy melee.
Goo Ball
Damage Spirit Power scaling reduced from 1.3 to 1.1.
Damage T2 reduced from 120 to 90.
▲1▼2●2
Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
Abilities
Last Stand
Resistance reduced from 60% to 30%.
Now only goes on cooldown for 20s when interrupted rather than full.
T2 now also reduces cooldown by 35s.
T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
▲2▼1●6
Bullet damage growth increased 0.37 to 0.39.
Abilities
Full Auto
T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
Telekinesis
Cast time reduced from 0.7s to 0.4s.
Projectile speed increased from 650 to 750.
Now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
T2 duration now applies to the silence and disarm, increased to +0.75s.
T3 now causes the projectile to bounce to another nearby hero within 20m.
▲3●1
Flying Strike T3 now also lets you grapple to ally heroes.