Major update#21 of 42

May 22, 2026

SteamMajorGameplay Update - 05-22-2026published 23 May 2026, 00:51Steam News ↗
309changes
33heroes
77items
121buffs
47nerfs
Base HP reduced by 10 for all heroes
HP per boon reduced by 3
Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
Sliding no longer resets sprint speed
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Bullet Velocity now stacks additively rather than diminishingly
Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal increased from 12% missing hp to 13%
Fixed Parry FX not always matching state
Base Guardian Bullet Resistance increased from 10% to 20%
Shrine Bullet Resistance increased from 10% to 20%
Tier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Fixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
Removed delay on ziplines when using alternative key binds
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
Primary Rules:
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
Other Details:
After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
No longer silences you while carrying. You are still disarmed and movement silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it
Area around deposting the urn is revealed (urn runner is also revealed as usual)
The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
Souls are all instant after the deposit is complete
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Restorative Shot
Weapon · tier 1   ▲1
NPC Healing increased from 15 to 20
Melee Charge
Weapon · tier 2   ▲1
Cooldown reduced from 7s to 5s
Active Reload
Weapon · tier 2   ▲1
Lifesteal increased from 14% to 16%
Weakening Headshot
Weapon · tier 2   ●1
Now works vs NPCs
Fleetfoot
Weapon · tier 2   ▲1●1
Now grants +6% Weapon Damage
Active slow resistance increased from 35% to 40%
Opening Rounds
Weapon · tier 2   ▼1
Spirit Power reduced from +7 to +4
Slowing Bullets
Weapon · tier 2   ▼1
Dash Distance slow reduced from -25% to -22%
Mystic Shot
Weapon · tier 2   ▲1
Spirit scaling increased from 1 to 1.2
Recharging Rush
Weapon · tier 2   ▼1
Cooldown increased from 24s to 25s
Tesla Bullets
Weapon · tier 3   ▲1
Proc cooldown reduced from 0.25s to 0.2s
Alchemical Fire
Weapon · tier 3   ▲1
Damage per Second spirit scaling increased from 0.152 to 0.2
Ballistic Enchantment
Weapon · tier 3   ▲1●1
Now upgrades from Mystic Expansion
Ability Range increased from +20% to +22%
Weighted Shots
Weapon · tier 3   ▲1▼1
Dash Distance slow reduced from -25% to -22%
Debuff resistance increased from 20% to 22%
Shadow Weave
Weapon · tier 3   ▲4
Duration increased from 10s to 13s
Ambush Fire Rate increased from 20% to 25%
Ambush Spirit Power increased from 20 to 25
Ambush Melee Damage increased from 20% to 25%
Escalating Resilience
Weapon · tier 3   ▲2
Max Ammo increased from 30% to 35%
Weapon Damage increased from 15% to 18%
Heroic Aura
Weapon · tier 3   ▲1
Radius increased from 30m to 35m
Sharpshooter
Weapon · tier 3   ▼1●2
Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
Long range weapon damage reduced from 70% to 60%
Now has innate 10% Weapon Damage (from components)
Hunter's Aura
Weapon · tier 3   ▲1
Fire Rate reduction increased from -14% to -15%
Cultist Sacrifice
Weapon · tier 3   ▲3
Weapon Damage increased from 8% to 10%
Weapon Damage boon scaling increased from 0.7 to 0.8
Bonus Souls increased from 170% to 180%
Toxic Bullets
Weapon · tier 3   ●1
No longer builds up from melee attacks
Capacitor
Weapon · tier 4   ▲1
Proc cooldown reduced from 0.25s to 0.2s
Crushing Fists
Weapon · tier 4   ▲2
Cooldown reduced from 7s to 5s
Melee damage increased from 20% to 22%
Frenzy
Weapon · tier 4   ▲1
Triggered debuff resistance increased from 30% to 40%
Crippling Headshot
Weapon · tier 4   ●1
Now works vs NPCs
Spiritual Overflow
Weapon · tier 4   ▼1●1
Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
Now builds from Spirit Lifesteal (gains the innates it has)
Glass Cannon
Weapon · tier 4   ▼1
Max Health reduction reduced from -15% to -13%
Silencer
Weapon · tier 4   ▼1
Spirit Resistance reduced from 15% to 12%
Spellslinger
Weapon · tier 4   ▲1
Cooldown Reduction reduced from 6% to 5%
Healing Rite
Vitality · tier 1   ▲1
Spirit scaling increased from 0.93 to 1.1
Extra Regen
Vitality · tier 1   ▲1▼1
Regen reduced from 3 to 2.5
Out of Combat regen increased from 1 to 1.5
Rebuttal
Vitality · tier 1   ▼1
Parry cooldown reduced from -2s to -1.75s
Debuff Reducer
Vitality · tier 2   ●1
Now grants +90 Health
Return Fire
Vitality · tier 2   ▲1
Duration increased from 6s to 6.5s
Healing Booster
Vitality · tier 2   ●1
Fixed various abilities and items not being boosted correctly
Restorative Locket
Vitality · tier 2   ▼1●1
No longer has a minimum of 1 stamina restore
Max stamina restored reduced from 4 to 3
Reactive Barrier
Vitality · tier 2   ●1
Now grants +1 Out of Combat Regen (from components)
Spirit Shielding
Vitality · tier 2   ▲1●1
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Weapon Shielding
Vitality · tier 2   ▲1●1
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Guardian Ward
Vitality · tier 2   ▲1▼1●1
Barrier increased from 200 to 250
Cooldown increased from 45s to 60s
Now grants +1.5 Out of Combat Regen (from components)
Bullet Lifesteal
Vitality · tier 2   ●1
Now grants +6% Weapon Damage
Battle Vest
Vitality · tier 2   ▲1
Weapon Damage increased from 15% to 18%
Dispel Magic
Vitality · tier 3   ▼1
Cooldown increased from 40s to 45s
Spirit Lifesteal
Vitality · tier 2   ▲1
Bonus Health increased from +70 to +90
Fury Trance
Vitality · tier 3   ▲2●1
Active duration increased from 6s to 6.5s
Gains the +6% Weapon Damage (from component)
Fire Rate increased from 30% to 32%
Majestic Leap
Vitality · tier 3   ▲1●1
Now grants +50% air control for the duration of the barrier
Barrier boon scaling increased from 8 to 12
Fortitude
Vitality · tier 3   ▲1
Move speed increased from 1.25m to 1.5m
Veil Walker
Vitality · tier 3   ▲2
Heal per boon increased from 6 to 8
Invisibility duration increased from 7s to 8s
Counterspell
Vitality · tier 3   ▼1
Spirit Power reduced from +8 to +5
Divine Barrier
Vitality · tier 4   ●1
Now grants +1.5 Out of Combat Regen (from components)
Juggernaut
Vitality · tier 4   ▲2
Fire Rate reduction increased from -36% to -40%
Move speed bonus increased from +2m to +2.5m
Spellbreaker
Vitality · tier 4   ●1
Now grants +90 Health (from components)
Indomitable
Vitality · tier 4   ▲3●1
Barrier scaling increased from 1.8 to 2.0
Now has +2 Out of Combat Regen (from components)
Bullet Resist increased from 8% to 10%
Spirit Resist increased from 8% to 10%
Witchmail
Vitality · tier 4   ▲1
Spirit Resist increased from 20% to 22%
Unstoppable
Vitality · tier 4   ▲1
Cooldown reduced from 65s to 60s
Infuser
Vitality · tier 4   ▲1●1
Duration increased from 6s to 7s
Gains +6 Spirit Power (from components)
Vampiric Burst
Vitality · tier 4   ▲1●1
Duration increased from 4.5s to 5s
Now grants +6% Weapon Power (from components)
Leech
Vitality · tier 4   ●1
Updated bonus HP to match the components
Golden Goose Egg
Spirit · tier 1   ●1
Permanent buff from every 100 souls to every 80
Mystic Regeneration
Spirit · tier 1   ▲1
Regen duration increased from 6s to 7s
Rusted Barrel
Spirit · tier 1   ▲1
Bonus health increased from 50 to 60
Cold Front
Spirit · tier 2   ▲1▼1
Radius reduced from 12m to 10m
Damage height increased from 5m to 7m
Bullet Resist Shredder
Spirit · tier 2   ▲1●2
No longer grants +65 Bonus Health
Bullet Resist increased from 8% to 9%
Now grants +9% Weapon Damage
Mystic Slow
Spirit · tier 2   ▲1
Bonus Health increased from +30 to +50
Arcane Surge
Spirit · tier 2   ●1
Fixed various interaction bugs with different abilities
Surge of Power
Spirit · tier 3   ▲1
Imbued Spirit Power increased from 24 to 25
Spirit Snatch
Spirit · tier 3   ▲2
Bonus damage spirit scaling increased from 0.744 to 0.84
Spirit Power Steal increased from 20 to 28
Decay
Spirit · tier 3   ▲1
Cooldown reduced from 32s to 30s
Disarming Hex
Spirit · tier 3   ▲1
Duration increased from 4s to 4.25s
Torment Pulse
Spirit · tier 3   ▲1
Melee Resist increased from 15% to 18%
Radiant Regeneration
Spirit · tier 3   ▲1
Regen duration increased from 6s to 7s
Rapid Recharge
Spirit · tier 3   ▲1
Spirit Power for Charged Abilities increased from +10 to +14
Magic Carpet
Spirit · tier 4   ●1
Now innately grants -15% Gravity and Air Control by +25%
Arctic Blast
Spirit · tier 4   ▲3●2
Slowed targets now have their stamina regen frozen for the 4s slow duration
Radius increased from 12m to 16m
Damage height increased from 5m to 7m
No longer does 15% damage amp
Immobilize increased from 0.75s to 1s
Focus Lens
Spirit · tier 4   ▲1
Duration increased from 4s to 4.5s
Scourge
Spirit · tier 4   ▲1
Debuff resist increased from 15% to 17%
Mercurial Magnum
Spirit · tier 4   ▲1
Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Vortex Web
Spirit · tier 4   ●1
Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Abrams
  ▲2●2
Abilities
Infernal Resilience
Infernal Resilience
T1 changed from "+1.5 Health Regen" to "+200 Max Health"
T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
Seismic Impact
Seismic Impact
T2 increased from +0.7s Stun Duration to +0.8s
T3 Unstoppable duration increased from 5s to 6s
Apollo
  ▼2●4
Improved the hero's hitboxes (easier to hit)
Base regen reduced from 2 to 1
Abilities
Riposte
Riposte
No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
No longer triggers on damage auras (things like Flame Dash)
No longer triggers off of objective damage
Flawless Advance
Flawless Advance
Hitbox reduced by 10%
Bebop
  ▲1▼2
Bullet damage per boon reduced from 0.139 to 0.115
Abilities
Exploding Uppercut
Exploding Uppercut
T2 weapon damage reduced from +40% to +30%
Sticky Bomb
Sticky Bomb
T2 increased from +75 Damage to +85
Billy
  ▲3▼2
Health per boon increased from +48 to +59
Bullet damage per boon reduced from 0.165 to 0.142
Abilities
Rising Ram
Rising Ram
Cooldown increased from 30s to 32s
T2 increased from +0.3s Duration to +0.4s
T3 increased from -10s Cooldown to -13s
Calico
  ●1
Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Celeste
  ▲1▼1●2
Improved the hero's hitboxes (easier to hit)
Stamina cooldown increased from 4.5s to 5s
Abilities
Radiant Daggers
Radiant Daggers
T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Shining Wonder
Shining Wonder
T2 increased from +50 Damage to +70
The Doorman
  ▲1▼4●3
Doorways close sub ability now starts on cooldown for 8s
Fixed recent bug causing Luggage Cart not being dispelled
Abilities
Call Bell
Call Bell
Radius reduced from 6m to 5.5m
T3 radius increased from +4m to +4.5m
Explosion damage spirit scaling reduced from 1.4 to 1.3
Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
Inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
Doorway
Doorway
Is no longer unsilenceable
Drifter
  ▲1●1
Abilities
Rend
Rend
T3 no longer increases scaling by 0.4
T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo
  ▼2●1
Abilities
Kinetic Pulse
Kinetic Pulse
T2 reduced from -18% Bullet Resistance to -15%
Spirit scaling reduced from 1.65 to 1.55
Quantum Entanglement
Quantum Entanglement
T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves
  ▲1▼2●11
Sprint speed increased from 1.6 to 2.2
Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
Fixed Deadheads being unable to dash through veils
Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
Fixed Deadhead's damage taken from bullets being unaffected by fall-off
Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
Fixed Deadheads becoming inactive if Graves dies while they are following her
Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
Update Grave's melee to also set the dash target for Deadheads
Bullet damage and growth reduced by -10%
Abilities
Grasping Hands
Grasping Hands
Now spawns a ghoul in the base ability (T3 still increases it by 1)
Jar of Dead
Jar of Dead
Spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
Grey Talon
  ▲2▼2●4
Rain of Arrow stamina distance changed from being -9% to +25%
Abilities
Rain of Arrows
Rain of Arrows
Cooldown reduced from 30s to 22s
Cast delay reduced from 0.5s to 0.2s
Duration reduced from 7s to 4s
Moving ability in air improved
Weapon Damage bonus reduced from +4 to +3
T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Haze
  ▲1
Abilities
Fixation
Fixation
T3 increased from +0.12 to +0.14
Holliday
  ▲2
Base bullet damage increased from 18.8 to 19.7
Health regen increased from 1 to 2
Infernus
  ▲2
Bullet size increased from 3 to 4
Abilities
Concussive Combustion
Concussive Combustion
T3 increased from +0.75s Stun Duration to +0.9s
Kelvin
  ▼2●1
When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Abilities
Frost Grenade
Frost Grenade
Damage spirit scaling reduced from 0.7 to 0.6
Arctic Beam
Arctic Beam
DPS spirit scaling reduced from 0.5 to 0.38
Lash
  ▲2▼1●1
Bullet damage per boon reduced from 0.341 to 0.31
Abilities
Ground Strike
Ground Strike
Damage per meter spirit scaling increased from 0.0372 to 0.04
Grapple
Grapple
T2 bonus damage no longer stacks with itself, but instead refreshes the duration
T3 now also grants +1 Charge
McGinnis
  ▲2●1
Bullet damage per boon increased from 0.17 to 0.18
Fixed Heavy Barrage not triggering Diviner's Kevlar
Abilities
Medicinal Specter
Medicinal Specter
Radius increased from 5.5m to 6m
Mina
  ▲1▼1●3
Innate -8% Debuff Resist
Fixed Rake sometimes not working with high ping
Abilities
Love Bites
Love Bites
T3 increased from -4s Cooldown to -5s
No longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
Nox Nostra
Nox Nostra
T3 reduced from 1% Current HP to 0.5%
Mirage
  ●1
Updated Djinn's Mark visuals
Mo & Krill
  ▲1●1
Getting hit with a melee no longer knocks you up when you are burrowed
Abilities
Sand Blast
Sand Blast
T3 increased from +1s Duration to +1.5s
Paige
  ▲2●1
Abilities
Bookwyrm
Bookwyrm
T2 improved from -8s Cooldown to -12s
Rallying Charge
Rallying Charge
T3 increased from +135 Damage to +160
Now has half cooldown if it hits no allies or enemies
Paradox
  ▲5
Abilities
Time Wall
Time Wall
T1 duration increased from +2.5s to +3.5s
T3 increased from +1 Charge to +2
T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine
Kinetic Carbine
T3 increased from +50% Max Damage Scaling to +55%
Paradoxical Swap
Paradoxical Swap
Damage increased from 125 to 150
Pocket
  ▼2
Abilities
Flying Cloak
Flying Cloak
T2 weapon damage duration reduced from 8s to 6s
Affliction
Affliction
Cooldown increased from 140s to 150s
Rem
  ▲6▼1●8
Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Abilities
Pillow Toss
Pillow Toss
Charge time reduced from 9s to 8s
T3 increased from +90 to +100 Damage
Tag Along
Tag Along
Burst heal now also applies to secondary allies that you jump to
Lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
Can now be cast through veils
Time to fly to your ally is now 50% faster
Heal duration is now displayed on the hud as well as the healthbar icon
Fixed specific abilities/items that could kill Rem while he's napping
Now allows friendly auras to affect Rem
Eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
Eject no longer briefly restricts movement abilities and input
Naptime
Naptime
Now provides +30% damage reduction in the base ability (T3 still adds +50%)
Seven
  ▲1▼1
Bullet damage growth reduced from 0.374 to 0.337
Crit reduction increased from 35% to 55%
Shiv
  ▲3▼4
Abilities
Slice and Dice
Slice and Dice
T2 reduced from -8% Spirit Resist to -6%
Bloodletting
Bloodletting
Deferred Damage Cleared reduced from 40% to 35%
T3 increased from +45% Deferred Damage Cleared to +50%
Killing Blow
Killing Blow
Cooldown increased from 105s to 125s
Full rage damage bonus reduced from 14% to 12%
T2 increased from +8% Full Rage Damage Bonus to +10%
T2 now also reduces cooldown by -30s
Silver
  ▲1▼2●3
Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
Abilities
Entangling Bola
Entangling Bola
No longer prevents you from jumping and mantling
T2 changed from "+0.75s Duration" to "-5s Cooldown"
T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Lycan Curse
Lycan Curse
Fire Rate reduced from 80% to 65%
Fire Rate spirit scaling increased from 0.25 to 0.45
Venator
  ▲2●1
Health increased from 790+43/boon to 830+48/boon
Abilities
Hex-Lined Snap Trap
Hex-Lined Snap Trap
T3 increased from +25% Damage Against Revealed Targets to +30%
T3 now also grants +1 Charge
Victor
  ▲1●2
Bullet damage reduced from 13+0.3135 to 12+0.26
Abilities
Jumpstart
Jumpstart
T3 spirit scaling increased from +0.6 to +0.9
Aura of Suffering
Aura of Suffering
Now does 50% damage to objectives
Viscous
  ▲2●1
Abilities
Puddle Punch
Puddle Punch
T1 now also increases damage by +20
T2 no longer increases damage by +30
T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper
  ▲2
Abilities
Screwjab Dagger
Screwjab Dagger
T2 bullet resist per stack from -5% to -6%
T3 now also increases max stacks by 2
Warden
  ▼1●2
Bullet damage per boon reduced from 0.38 to 0.34
Abilities
Willpower
Willpower
T3 debuff resistance now retroactively applies to existing debuffs when cast
Binding Word
Binding Word
T2 no longer increases cast range by +12m
Yamato
  ▲6●2
Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Abilities
Power Slash
Power Slash
Post cast time reduced from 0.4s to 0.2s
Spirit scaling increased from 1.86s to 2.1
Flying Slash
Flying Slash
Range increased from 25m to 30m
T2 no longer grants +20m Cast Range
T3 now also grants +15m Cast Range
T3 increased from +1 Charge to +2
Shadow Transformation
Shadow Transformation
T1 increased from +5 Weapon Damage to +7

All updates 42

October 2026
Paint the TownOct 16, 2026 · Paint the TownOctober 14, 20262 heroes · 1 itemFairfax Industries Employee SpotlightOct 13, 2026 · Fairfax Industries Employee SpotlightMake Your Move.Oct 9, 2026 · Make Your Move.Mind the Birds!Oct 6, 2026 · Mind the Birds!October 5, 20262 heroes · 0 itemsListen up, Crumbums! Your King is here.Oct 2, 2026 · Listen up, Crumbums! Your King is here.
September 2026
City Never SleepsSep 29, 2026 · City Never SleepsSeptember 16, 202620 heroes · 22 items
August 2026
August 22, 20261 hero · 2 itemsAugust 12, 202613 heroes · 0 items
July 2026
Matchmaking UpdateJul 30, 2026 · Matchmaking UpdateJuly 28, 202621 heroes · 17 itemsJuly 9, 202613 heroes · 1 itemJuly 1, 20261 hero · 0 items
June 2026
June 30, 202624 heroes · 4 itemsJune 11, 202619 heroes · 2 itemsJune 4, 2026Minor Update - 06-04-2026
May 2026
May 31, 20267 heroes · 0 itemsMay 28, 2026Minor Update - 05-28-2026May 25, 2026Minor Update - 05-25-2026May 22, 2026Major33 heroes · 77 items
April 2026
April 30, 2026Major24 heroes · 38 itemsApril 10, 202604-10-2026 Update
March 2026
March 25, 20264 heroes · 0 itemsMarch 21, 20260 heroes · 3 itemsMarch 6, 2026Major36 heroes · 55 items
January 2026
January 30, 202601-30-2026 Update
December 2025
December 29, 20251 hero · 0 itemsDecember 16, 20250 heroes · 3 items
November 2025
November 21, 202528 heroes · 43 items
October 2025
October 24, 20250 heroes · 1 itemOctober 2, 202510-02-2025 Update
September 2025
September 4, 20252 heroes · 0 items
August 2025
August 18, 2025full text on Steam only
July 2025
July 29, 202507-29-2025 Update
May 2025
Shop Rework UpdateMay 8, 2025 · Shop Rework Update
February 2025
Map Rework UpdateFeb 25, 2025 · Map Rework Update
December 2024
Winter Visual UpdateDec 17, 2024 · Winter Visual UpdateDecember 6, 202422 heroes · 0 items
November 2024
November 7, 202417 heroes · 0 items
October 2024
October 24, 202410-24-2024 Update
Valve

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